AI Insights · Timothy · April 2024
Top 5 Disney Games Performance in Brazil Q1 2024
Analyzing the performance of the top 5 Disney games on a unified platform in Brazil during the first quarter of 2024, highlighting trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 Disney games on a unified platform in Brazil demonstrated varying trends in weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance.
Marvel Contest of Champions showed significant fluctuations in its metrics. Weekly revenue peaked at approximately $52K in the first week of January before experiencing a downward trend, reaching around $14K by the end of the month. A notable spike occurred in mid-February with revenue hitting $44K, followed by a decline to $16K by the end of March. Downloads also saw a surge in early February, peaking at 41K, and then settling around 15K by the end of March. Active users followed a similar pattern, starting at 76K in early January, peaking at 93K in mid-February, and then stabilizing around 70K by the end of March.
MARVEL SNAP experienced a relatively steady performance. Weekly revenue started at $36K in early January, with a notable dip to $6.9K by late January, followed by a recovery to $33K in early March. Downloads remained consistent, fluctuating between 3K and 5K throughout the quarter. Active users saw a gradual decline from 137K in early January to approximately 105K by the end of March.
MARVEL Future Fight maintained a stable revenue stream with minor fluctuations. Revenue began at $16K in early January, dipped to around $6.8K in mid-March, and ended at $10.8K by the end of the quarter. Downloads followed a similar trend, starting at 7.3K and fluctuating between 3K and 8K. Active users showed a peak of 67K in mid-January, with numbers settling around 47K by the end of March.
Star Wars™: Galaxy of Heroes demonstrated a mixed performance. Revenue started at $5.8K in early January, peaked at $12K in late February, and ended at $4.5K by the end of March. Downloads saw a significant spike to 20K in mid-February, followed by a decline to around 5K by the end of March. Active users peaked at 163K in mid-February, before stabilizing around 122K by the end of the quarter.
MARVEL Strike Force: Squad RPG showed a varied trend in its metrics. Revenue began at $3.3K in early January, peaked at $5.3K in mid-January, and ended at $2.5K by the end of March. Downloads saw a high of 17K in early January, with numbers decreasing to around 5K by the end of the quarter. Active users started at 26K in early January, gradually declining to approximately 15K by the end of March.
The data for this analysis comes from Sensor Tower, providing more insights and detailed metrics.